This game was made in just under 48 hours for the GMTK Game Jam 2021 with the theme Joined Together.

Our brainstorming got us to the idea of having a twin stick shooter, where you compel all the enemies to your side, rather than fighting them. 

Left clicking fires at the mouse which you can use to defend yourself, but will not get you any points. 

Instead, right clicking will Hypnotize the enemy to your fleet. The longer your chain, the higher your score.

We hope you like it, but even if you don't please leave a comment to help us improve.

Thanks.

WARNING! The web GL version in the browser may quickly run out of memory and throw an error. Please consider downloading the PC version if you can spare the time thanks.

Background Track: "Magenta Moon (Part II) By Line Noise,
Used under Creative Commons: https://creativecommons.org/licenses/by-nc-sa/3.0/legalcode


Download

Download
WebGl TestRelease2.zip 16 MB
Download
StarChains Windows.zip 31 MB

Install instructions

The WebGL version may have some issues, so please download the Windows Version if you run into them. 

Comments

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This was really cool. Like Snake but with guns. Very nice!

This game is FUN indeed. The control is so smooth and the speed is ideal even making a sharp turn is quite easy, which makes avoiding the impending attacks much easier. As for the visual, it surely stands out in its own class. The pleasant glows, the choice of colors, and the appropriate blurring effect add to making this game more enjoyable. I say that is quite creative. I even took my time to roam around just to see what's in store coz they are 'drawn and painted' quite nicely. Developer's choice to make the site's background in that way is pretty nice coz it naturally extends the galaxy feel. The idea of linking compelled enemy ships into ours is pretty brilliant and I see how it clicks with the theme of 'Joined Together'. I agree with the background music and the sound effect when player use the hypnotizer. It is cool.

Suggestion:

- Include 'a,s,w,d' in the 'tutorial' so that players like me know that they can move because in the first life, I died not knowing I can move the spaceship hAhah.

- Maybe add a booster with a recharge ability? I'd like to flit away from enemies and enjoy the thruster view and sound

- As for the sound effect of shooting, being shot at, I neither like it nor dislike it (I guess I'm neutral bout it)

Another one is about the crash like mentioned by Quentin Delvallet, I've had the crash every time my team exceed 9 or so and other time, it is just me crashing into the enemies hahaa.

Overall, this is a PRETTY GOOD JOB TaterTogabloodylove56 (@Bloodylove56), Yesterday Development (@YesterdayDev). :) Impressed with the work.

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Art style : killed it. For me, I love making large armies or things in any game I can, so lucky for you, this game kind of satisfies that. Fun game, great art style, love it.

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Cool idea, like snake but with sentient fruits if you get me xd. I found it difficult to distinguish between ships and projectiles since they are so small and similar. But other than that good stuff